Overview
Instead of hand-designing a walking controller, the humanoid learns to walk by imitating reference motion from real people. The reference comes from motion-capture recordings, converted into joint trajectories with OpenSim inverse kinematics.
What I built
- A MuJoCo-based RL training framework for humanoid locomotion.
- A pipeline that turns motion-capture data into reference joint trajectories using OpenSim inverse kinematics.
- Reward shaping and training pipelines that balance gait stability, motion-tracking accuracy, and physically plausible movement.